Sunday, April 29, 2018

Imperial Fists army with tactics

Hello all!
Since i'm a slow painter and there are times at work in which i can do other stuff I wanted to add some thougths about tactics on different games that i play like Warhammer 40k, Age of sigmar and Gorkamorka.

This post though, is about the Imperial Fists army for 40k that i'm collecting.
So far I have about 60% of the actual armylist but most of what i'm missing is on the mail, so i already have thought the army composition and i wanted to share it with you all.

I am going with a Batallion detachment as i've seen that the stratagems make this army more effective than what it appears to be at first.

HQ:
I have 3 miniatures as hq's but they occupy only 2 slots.
My captain with Relic Blade and a master crafted boltgun that sometimes sees play as The Primarch's Wrath. I quite like that loadout as he is there to give the units near to him buffs like re-rolls to hit and the Storm of fire warlord trait.

The there are the two Lieutenants.
One has a Master crafted Boltgun and a chainsword to keep the theme of bolter and chainsord in the army and to give re-rolls to wound to the units near to him.
The other has a plasma pistol and a power sword. He is a more close combat character because I want to use him as a means to countercharge some theats and still making him have some punch in close range shooting via his plasma pistol.

TROOPS:
I run 4 10-man scout squads with different loadouts. 3 of them have all camo cloaks, bolters, a heavy bolter and a sergeant with bolter and chainsword and they are the ones that are supposed to hold the objectives and mop up the enemy units that the rest of the army may leave on the table.
The fourth scout squad has camo cloaks, shotguns and a sergeant with a chainsword, combi-melta and meltabombs. This is an experiment to see if their close range buff actually helps or if i should change their weapons to bolt pistols and chainswords. What do you guys think?

ELITES:
Here is where things get interesting.
I have a 9 man Sternguard Veterans squad loaded with special issue boltguns, a heavy bolter and a sergeant with Special Issue Boltgun and a chainsword. The idea is to run those as the core shooty unit of the army, accompanied by the captain and the shooty lieutenant. All those buffs and the profile of the Special Issue Boltgun make this unit quite nasty. The only problem might be the range, as 30" overall may be too short sometimes.

The second Elite choice is a squad of 5 Company Veterans equipped with 4 plasmaguns and chainswords, and a sergeant with a combi-plasma and a chainsword. This is looks like an odd unit, i know. The idea behind this unit is to provide high strenght, high ap shooting attacks that could help to eliminate heavy infantry and low wound vehicles but that could also work as a countercharge unit if there was any need of it. Of course the second lieutenant was created to go with this squad.

The third Elite choice is a 5-man squad of standard terminators. They are armed with their stock equipment except for an assault cannon. The idea is for them to deep strike in a place in which the enemy most deadly anti infantry guns might lie.

I have an Apothecary as a fouth Elite choice but I haven't fielded it yet, i just built it and painted it for fluff reasons and just in case i ever want to try it out. He might help to defend the sternguard unit but i'm still kinda hesitant because i don't know if it's worth the investment of a command point to use it.

I also have an objective which is a wounded marine with a plasma pistol, it looks cool and might add a nice narrative to the games in which i can use it, and i made 10 command point markers with 20mm discs and the imperial/crimson fists symbol that comes in the drop pod kits.


Those are the miniatures I already have but the rest of the army is composed of a 5-man devastator squad eqquiped with 4 lascannons, a Space Marine rapier with Quad Launcher, a Thunderfire Cannon and a Contemptor mortis dreadnought with 2 Kheres assault cannons.
I've been looking to add something form the fast attack section but I feel those units are too unfluffy to use alongside the rest of this siege force. Still I would really appreciate any suggestions you guys could have.

Here are some pics of the minis i have to work with if you want to see them:







No comments:

Post a Comment